MOBILE APP DEVELOPMENT

Mobile App Development

iOS and Android apps your users will actually open twice.

iOS, Android, React Native. Same team, same engineering standards as our web work.

App Store ready Play Store ready
Order #4821
On the way
9:41● ● ●
Daily summary
Good morning,
Alex.
Revenue today
$12,402
New users
94
Open tasks
3
Messages
M
Mia · ai
Booked you for Tuesday at 10am.
J
Jordan
Loving the new dashboard 🎉
S
Sam
Pushed the fix to staging.
Three platforms, one team

Native when it matters. Cross-platform when it pays.

iOS

Swift · SwiftUI

Native iOS apps built with Swift and SwiftUI. Optimized for the latest iPhones and iPads.

Android

Kotlin · Compose

Native Android with Kotlin and Jetpack Compose. Material 3, edge-to-edge, predictive back.

React Native

TypeScript · Expo

One codebase, both stores. We use React Native when shared business logic outweighs platform-specific UX.

In every release

Apps users actually open twice.

React Native and Expo

One codebase, both stores, native performance for 90% of use cases. Faster delivery and a single team to maintain it.

Native iOS and Android

When performance, OS-integration, or graphics demand it: Swift/SwiftUI and Kotlin/Jetpack Compose by engineers who've shipped them at scale.

Offline-first

Apps that work on flaky transit Wi-Fi, in basements, on planes. Local-first storage with background sync when connectivity returns.

Push and in-app messaging

Targeted push notifications, in-app messages, deep links. Integrated with your CRM so marketing and support can run campaigns themselves.

Analytics and crash reporting

Mixpanel/Amplitude/PostHog for product analytics; Sentry/Bugsnag for crash reporting. Configured at launch, not three months later.

Store-ready submissions

App Review compliance, privacy nutrition labels, App Tracking Transparency, Google Data Safety. We've shipped through the gauntlet many times.

The app lifecycle

We don’t ship and walk.

01

Platform strategy

iOS-first, Android-first, both, web-only? We pick based on your audience and budget, not on what we like building.

02

Prototype on device

Working prototype on real phones by week three. Real touch targets, real animations, real performance numbers.

03

Build and beta

TestFlight and Play internal track from week four. Real users in real conditions before the public launch.

04

Launch and post-launch

Coordinated store submission, launch monitoring, and a 30-day stabilization sprint to catch what the beta missed.

Questions

Frequently asked.

Anything else? Ask us directly.

React Native or native?

React Native for ~80% of apps - faster to ship, easier to staff, cheaper to maintain. Native for apps that push the device (heavy graphics, AR, audio processing, very deep OS integration).

How long does App Store review take?

First submission: 24-72 hours typically, longer if it's a fintech or health app. We pre-empt the common rejection reasons in our submission so first-time approval is the norm.

Do you handle ongoing updates?

Yes. SDK updates, iOS/Android version compatibility, library security patches, and the regular store-policy changes (privacy labels, data safety forms). Either retainer or per-release.

What about Flutter?

We can build in Flutter when there's a strong reason (existing Dart team, specific UI requirements). React Native has a larger ecosystem and easier hiring in the US market, so we usually default to it.

Let’s talk

Start your Mobile App Development project.

Send us a short brief. We reply within one business day with a recommended next step, an honest range, and the name of the person who would lead the work.